Vertex Point move arbitrarily at Papervision3D
2009.06.12
This post is continuation of the post that僕が見ても似ていませんでした。 | ReInit_creative Log.
3D model that my face was dead , when I wrote that post. Becase it couldn't move.
Actually I wanted to blink eye , mumble.But I couldn't. I write the post it , so I could do that.demo
I couldn't move arbitrarily vertex point when previous post. Because "MophMixer" that Lightwave function has moving vertex point arbitrarily couldn't use at Papervision3D.
Now I used the function "Bone". But it haves problem. It only used 100% value of Weight map. Weight map is Bone's strong each vertex point.I couldn't move arbitrarily by 1~2 bone at first , because I couldn't do fine adjustment. So I used many bone.
Eye and mouth is split polygon. They are not merge polygon. Because Collada format has only two function "play" and "stop".It need to that each move. 3D model splits each animation parts at Lightwave3D. It merge Split parts at Papervision3D.
In the concrete, eye and mouth of Collada instance do "addChild" to a DisplayObject3D instance. The difficult is fix of bone position and number of it. I can see fun of thing that 3D and Interactive, and I want to seek of funny expression more and more.
update 2010.01.02...
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